Name a hotel for wandering umbrellas.
Describe one room feature. Invent its check-in greeting.
Topic library
Describe one room feature. Invent its check-in greeting.
Choose an accessory. Explain its entrance.
Name its best customer. Choose a display idea.
Choose something the spoon wants beyond stirring. Add a small obstacle.
Choose the first meaning. Change its meaning at the end.
Explain their contrast. Add a simple shape.
Set a rule that protects fragile pieces. Explain what changes through participation.
Write a sign that hints at an unusual local rule. Explain what it reveals.
Explain one turn. Name a fair winning condition.
Choose its occasion. Solve one movement problem.
Describe the gesture. Show when it changes.
Describe its path. Connect it to a story idea.
Keep turns short. Let later artists build on earlier marks.
Choose a harmless example. Name a small test.
Offer a neutral response. Keep room for the artist's intention.
Focus on one choice. Suggest a kind way to phrase it.
Choose something besides polish. Explain how to recognize effort specifically.
Give each person a choice. Suggest a fair ending process.
Keep it under eight words. Choose a friendly symbol.
Connect it to reading. Invent its greeting.
Choose its first float. Suggest a simple costume.
Mention a plant or feature. Choose its sign shape.
Add a discoverable detail. Keep directions clear.
Choose its message. Add a useful icon.
100 focused questions + a 60-second practice for each.